Prologue/Overview of the FIPO World Cup

FIPO World Cup

The Pokémon World Cup is an international Pokémon competition held every 4 years by the International Pokémon Federation (Fédération Internationale de Pokémon, or FIPO), based in Geneva, Switzerland. First competed in 1930, the Pokémon World Cup is equal in popularity to the FIFA World Cup and the Olympics. The FIP World Cup is typically held before or after the FIFA World Cup to avoid clashing with the other tournament. The tournament is competed by 32 countries, much like the FIFA World Cup. And just like FIFA, the nations of the world are divided into 6 confederations, which are listed as so:

APC—Asian Pokémon Confederation; includes all of Asia and Australia

CAP--Confédération Africaine de Pokémon; Africa

CONCACAP—Confederation of North, Central American and Caribbean Pokémon; North and Central America, Caribbean

CONMEPOK—Confederación Sudamericana de Pokémon, South America

OPC—Oceania Pokémon Confederation;Oceania

UEPA—Union of European Pokémon Associations

The competition has been held 18 times, having only been interrupted by World War II. The competition is a team competition, unlike its sister competition, the less prestigious Individual World Cup. Only 5 teams have ever won the competition. The most successful team in the FIPO World Cup is Japan, who has won the competition 5 times. The second-most successful is Brazil with 4. The other teams to have won are Germany, France, and Soviet Union/Russia with 3 each. The 2010 edition, to be held in France, is the 19th time the competition will be held.

In order to qualify, a team must compete in a 4-year tournament called World Cup Qualifying, much like the FIFA World Cup. These are held by the respective confederations. Because of the close relationship between FIPO and FIFA, FIPO borrowed the format of the tournament, as did the respective confederations.

Rules/Format

The rules are played according to official FIP rules. The competition field is on a field about half the size of an association football pitch (FIP's relationship with FIFA is part of this reason). The trainers competing may hold no more than 6 Pokémon at a time, but cannot hold 3 or less. Since it is a team competition, there are rules regarding how long a match may go. Much like volleyball, the match is split into a best-of-five series of battles between individual trainers. Whichever team wins 3 battles first wins the match.

The battles themselves are regulated to strict time limits. Typically, they are 20 minutes in length for the individual trainer battles, or sets. The trainer battles also have rules. The trainer with the least amount of Pokémon knocked out by the end of 20 minutes wins. However, the trainer's Pokémon can also knock out all of the opponent's Pokémon in less than 20 minutes. An opponent's Pokémon is considered knocked out if it is either physically knocked out or if it is forced out of the playing field. If the trainers have an equal number of Pokémon knocked out at the end of 20 minutes, then they are given overtime to decide the winner.

Points are awarded for the number of Pokémon knocked out and for a win in the Group stages and qualifying. A win is a guaranteed 3 points and if a trainer knocks out a number of an opponent's Pokémon they will earn 1 point. Points do not apply to the knock-out stages.

A trainer may also change up their Pokémon party between team matches. Because of recent technological advances allowing Pokémon to be transported over long distances in an instant, FIPO rules have changed. However, trainers must keep 2 constant party members. Walking Pokémon are also allowed.

The tournament format also follows the World Cup. The tournament in its current form is played by 32 nations. The first round, or Group Stage, is a round-robin format played between 8 groups of 4 teams to determine who will advance to the knock-out stage. Each team plays its respective group stage team once, which adds up to 3 matches per team. The top two teams in each group advance to the knock-out stage. From then on it is a single-elimination tournament. Each team battles each other until the final. Whoever wins the final is the champion.

In terms of uniforms, they are not required but all trainers must wear their country's colors. As such, some teams wear the colors of their national association football team or Olympic committee.

Trainer Eligibility

A World Cup team must have 5 trainers on its roster. No more, no less. However, a reserve team can come if one trainer cannot compete. How a trainer makes the team is another story. Qualification for the team depends on the country. Some teams select their trainers. Others, like the United States, qualify for the team through regional tournaments which are governed by their own rules regarding eligibility.

For example, the US qualification is region-based, split into five geographic regions: Northeast, Southeast, Midwest, Southwest, and West. Trainers have to compete based on the region they originally registered. However, out-of-region trainers can compete in another region's tournament, but these trainers are limited to 2 per regional tournament. Also, if two or more out-of-region trainers win a tournament, then the runners-up will take their place.

The tournament is mixed gender, having been so since 1978 and typically a team will have one or more female trainers. As such, it is not uncommon for teams that have trainers qualify via tournament to have all-female teams. West Germany won the competition in 1990 with an all-female team, considered to be one of the dominant teams in World Cup history.

The age requirement is 15 or older in order to compete. The typical age range for a team is 17-30. Specialty trainers (trainers who prefer to use a single type or element) are allowed, but these usually do not make up the entire team and it is almost non-existent for these teams to win. If a country has a Gym system, then Gym leaders are allowed to compete as well. The all-female West German team that won in 1990 was made up of 4 Gym leaders and one non-gym leader.

FIP World Cup Qualification

The qualification process depends on each confederation. But there are rules that are constant with FIPO. As stated previously, a team must have 5 trainers, all of whom must use a maximum of 6 Pokémon, and a trainer is either selected to or qualifies for the World Cup team. The qualification tournament varies per confederation, usually mirroring the FIFA World Cup qualification tournaments for the association football confederations. The host, however, automatically qualifies for the tournament, which adds up to 31 qualification spots. For the 2010 edition, the number of entrants per confederation was divided like this:

APC: 4 to 5

CAP: 5

CONCACAP: 3 to 4*

CONMEPOK: 4 to 5*

OPC: 0 to 1

UEPA: 13

*CONCACAP and CONMEPOK have a playoff between the 4th and 5th place teams of their respective confederations.

Once all 32 finalists have qualified, the draw takes place in the host country. The teams are divided into 4 pots of 8 teams. The first pot is the host and the top 7 qualifiers in terms of rank. Pot 2 is Asia, North/Central America and Oceania. Pot 3 is Africa and South America. Pot 4 is European teams. From there on, the draw commences.

Although it was not addressed in the eligibility section, there are problems regarding Trainers qualifying via tournament. The problem is that on occasion, the team that goes to the World Cup has none of the trainers that competed in the qualification tournament. Some countries, however, have remedied this by holding their qualification tournament just after the World Cup so the trainers that qualified for the team will be the team that qualifies for the World Cup finals. Others forgo the national qualification tournaments altogether and simply select their team, like Japan and Ghana.

Qualification Tournaments per region

In terms of actual qualification, each confederation holds different tournaments. CAP's qualification is a three-round tournament. Lower-ranking teams compete in the first round. In the second round, 45 qualifiers (plus the three that advanced out of the first round, bringing the total to 48) compete in 12 groups of 4 for a spot in the 3rd round. The top two teams in each group (save for the occasional group where only 1 advances) advance to the 3rd and final round of qualifying. There they compete in five groups of four. The winners of each group advance to the FIPO World Cup.

In Asia, the qualification process is a 5 round tournament. Again, lower-ranking teams compete in the first and second rounds. The second round is played by teams that were required to play in the second round. In the third round, the top five teams in APC join the winners of the first and second rounds for a total of 20. Like CAP, the teams are drawn into 5 groups of 4 to determine who advances to round 2. The top 2 teams in each group advance to round 4. In the 4th and final round, the teams are split into 2 groups of five to determine who will advance. The teams play each other twice. The top two teams in each group advance to the World Cup finals while the third-place teams compete in a playoff. The winner of that playoff advances to the Asia-Oceania playoff.

In Europe, it is 53 teams competing for 13 spots. Despite the fact that the most dominant team is from Asia, Europe gets the most number of positions since the level of competition in Europe is much more advanced that Asia. Asian teams have decried this as unfair on multiple occasions. The teams are divided into 8 groups of 6 and 1 group of five. The winners of each group automatically qualify for the World Cup finals while the 8 group runners-up compete in the second round to determine the final 4 teams that advance to the World Cup finals.

North/Central America's qualification is a 4-round tournament. The first round is played by lower-seeded teams to determine who will advance to the second round. The second round includes higher-ranking teams who received a bye to the second round. The 3rd round is a group stage which is 3 groups of 4 teams. The top two in each group advance to the fourth and final round. The fourth round is a 6-team round-robin competition to determine the 3 (or 4) spots in the finals. The top three teams in the group advance to the World Cup while the 4th-ranked team plays a CONMEPOK team in the CONCACAP-CONMEPOK playoff.

The OPC tournament is somewhat smaller. The tournament also doubles as the OPC Cup of nations. The first round is a group stage involving two groups of 5 who play for 4 spots to advance to the knock-out stage. The winner of this competition advances to the second round of qualification. The first round doubled as the South Pacific Games Pokémon tournament. The second round, the OPC Nation Cup, is a four-team competition. The winner of the OPC Nation Cup advances to the APC-OPC playoff.

The CONMEPOK qualification tournament is much smaller, being contested between only 10 teams. The competition is a one-round round-robin tournament. The top 4 teams automatically qualify for the World Cup final, while the fifth team competes in the CONCACAP-CONMEPOK playoff to determine the final spot for each confederation.

2010 Qualified teams

For the 2010 edition, held in France, 31 teams qualified; 14 from Europe—France, as the hosts, qualified automatically; 4 from North and Central America; 4 from South America; 4 from Asia; 1 from Oceania and 5 from Africa.

The following teams qualified:

APC (4)

* Australia
*
Japan
*
Korea Republic [1]
*
Korea DPR [1]

CAP (5)

* Cameroon
*
Egypt
*
Ghana
*
Kenya
*
South Africa

CONCACAP (4)

* Canada
*
Jamaica
*
Mexico
*
United States

CONMEPOK (4)

* Argentina
*
Brazil
*
Chile
*
Venezuela

OPC (1)

* New Zealand

UEPA (14)

* Albania
*
Denmark
*
England
* France (Hosts)
*
Germany
*
Greece
*
Italy
*
Netherlands
*
Republic of Ireland
*
Russia
*
Scotland
*
Slovakia
*
Spain
*
Switzerland

Group Stage

Following qualifications, the draw was held in Lyon to determine the seeds for each team and the groups. The groups are divided as such:

Group A

* France (hosts)
*
South Africa
*
Venezuela
*
Russia

Group B

* Argentina
*
Greece
*
Korea Republic
*
Republic of Ireland

Group C

* England
*
United States
*
Egypt
*
Korea DPR

Group D

* Brazil
*
Australia
*
Ghana
*
Slovakia

Group E

* Japan
*
Netherlands
*
Albania
*
Cameroon

Group F

* Germany
*
Mexico
*
Italy
*
Canada

Group G

* Spain
*
Chile
*
Kenya
*
Scotland

Group H

* Switzerland
*
New Zealand
*
Denmark
*
Jamaica

(New article)

United States national Pokémon team

The United States national Pokémon team; nicknamed the Yanks, Stars and Stripes and Red White And Blue, are the official Pokémon team of the United States. Although the team has never won a FIP World Cup, they have won the CONCACAP Cup 4 times, second behind traditional North American powers Canada. The two teams have a rivalry that matches the intensity of the United States' soccer rivalry with Mexico. The team is controlled by the USA Pokémon Federation.

Despite having a large talent pool to draw from, the United States has failed to win the FIPO World Cup, even going 40 years without a World Cup appearance, much like the men's national soccer team in the FIFA World Cup. They have since qualified for every World Cup final tournament since 1990, with their best showing a quarterfinal berth in 2002, matching the men's soccer team in the FIFA World Cup. However, the team expects to have their best team in its history with the qualification of internationally-ranked trainer Ash Ketchum of Pallet, California.

To qualify for the World Cup team, a trainer must win a regional qualifying tournament of 32 other trainers. A trainer may enter another region's tournament as an out-of-region entry, but these are restricted to 2 per regional tournament and only one is allowed on the World Cup team. The regions are divided like this:

* Northeast
* Southeast
*
Midwest
* Southwest
* West

The United States finished first in CONCACAP regional qualifying for the first time in its history in 2009, finishing one point ahead of traditional powers and rival Canada. Jamaica finished third and Mexico finished fourth. Its current team is considered to be the best lineup in the team's history. The lineup is:

* David Goldman of New York City; Winner of Northeast region tournament. The captain, ranked # 2 nationally and #15 internationally.
* Darlyshia DuBois of
New Orleans, Lousiana; Winner of Southeast region tournament. Ranked #10 nationally.
* Ash Ketchum of Pallet,
California; Winner of West region tournament. Ranked #1 nationally and #7 internationally.
* Jimmy McAndrew of
Springfield, Illinois; Winner of Midwest region tournament. Ranked #5 nationally and #20 internationally.
* Misty Waterflower of Cerulean,
California; Winner of Southwest region tournament as out-of-region entry. Ranked #2 in Water trainers internationally and #1 for American water trainers.

With this lineup, the team is seen as a threat to make it to at least the quarterfinals in the FIPO World Cup. The team will face rivals England first, followed by Egypt and Slovakia in Group C of the FIPO World Cup.

Notes

[1] Better known as South Korea
[2] Better known as
North Korea

The reason all of this resembles the FIFA World Cup is yes, it is influenced by the FIFA World Cup. Don't criticize me, that's just the way I wanted to do it.